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Rise of the Separatists tailors their talent trees towards aiding NPC allies and dealing with large swaths of foes. The Clone careers prove to be more exciting than the somewhat boring soldiers and mercenaries of previous books. Depicting the swan song of the Republic and its defenders calls for something more grand though and Heroic Level Play helps bridge the gap between the characters created by the players and the ones they see on screen. The FFG corebooks wisely offered characters considerably less impressive than what we see in the films. Most notably, the book introduces Heroic Level Play, where player characters start with over twice as much XP and a considerable stack of cash. Some less expected additions are snuck in and even the more obvious careers prove for some more unique playstyles. Rise of the Separatists gets right to the point with its careers, allowing players to take on the iconic roles that make the era so beloved: the elite clone troopers and their heroic Jedi generals. The successor book, Collapse of the Republic, would have more content tailored to the scum and villainy of the galaxy and at least added more of the force powers.Īside from that, it's easily one of the most substantial supplements released for this system, to the point where I wonder if this book and its companion could have made for their own core rulebook. The advice on working in the mechanics specific to each game line is underdeveloped and the selection of force powers sits at a measly two. Edge of the Empiredoes suffer for having a focus that drifts from the frontlines but Rise of the Separatists makes a decent effort there. Like the previous era sourcebook, Dawn of Rebellion, this was compatible with all three gamelines, a relatively easy feat since FFG were vigilant about keeping their releases fully compatible. Beyond the mechanical side of things, Rise of the Separatists also covers the history of the war, along with some helpful direction for game masters. Some of their final publications for the line, the Clone Wars would warrant two supplements, the first of which is titled Rise of the Separatists.Ĭovering the first half of the 3 year long conflict, the book provides new careers, gear, and enemies to help bring the Clone Wars to the game table. As possibly the last part of the franchise fans won't go to blows over, the era was ripe for Fantasy Flight Games' Star Wars roleplaying game.
#RISE OF THE SEPARATISTS SERIES#
Years of multimedia spinoffs play a part in that, the most prominent of which being the animated series simply titled Star Wars: The Clone Wars. But even so, the galaxy spanning Clone Wars forms the basis of an era almost universally loved by fans. The Star Wars Prequel trilogy has a dire reputation, both rightfully and wrongfully. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive.Developed by Tim Cox with John Dunn, Jordan Goldfarb, Sterling Hershey, Keith Kappel, Monte Lin, and Jason Marker Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances.
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Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems.
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With the Battle of Geonosis, the Clone Wars have begun. But now they face a challenge like never before. For generations, the Jedi Knights have been guardians of peace and justice in the Republic.